unreal.VectorField¶
- class unreal.VectorField(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectVector Field
C++ Source:
Module: Engine
File: VectorField.h
Editor Properties: (see get_editor_property/set_editor_property)
bounds(Box): [Read-Write] Bounds: Bounds of the volume in local space.intensity(float): [Read-Write] Intensity: The intensity with which to multiplie vectors in this field.