unreal.VariantDependency

class unreal.VariantDependency(variant_set=None, variant=None, enabled=True)

Bases: unreal.StructBase

Variant Dependency

C++ Source:

  • Plugin: VariantManagerContent

  • Module: VariantManagerContent

  • File: Variant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • variant (Variant): [Read-Write] Variant

  • variant_set (VariantSet): [Read-Write] Variant Set

property enabled

[Read-Only] Enabled

Type

(bool)

property variant

[Read-Only] Variant

Type

(Variant)

property variant_set

[Read-Only] Variant Set

Type

(VariantSet)