unreal.VariantDependency
¶
- class unreal.VariantDependency(variant_set=None, variant=None, enabled=True)¶
Bases:
unreal.StructBase
Variant Dependency
C++ Source:
Plugin: VariantManagerContent
Module: VariantManagerContent
File: Variant.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledvariant
(Variant): [Read-Write] Variantvariant_set
(VariantSet): [Read-Write] Variant Set
- property variant_set¶
[Read-Only] Variant Set
- Type