unreal.ValueOrBlackboardKeyBase

class unreal.ValueOrBlackboardKeyBase(key: Name = 'None')

Bases: StructBase

Base struct to simplify edition in the editor, shouldn’t be used elsewhere

C++ Source:

  • Module: AIModule

  • File: ValueOrBBKey.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key (Name): [Read-Write]

property key: Name

[Read-Only]

Type:

(Name)