unreal.ValidateAssetsSettings
¶
- class unreal.ValidateAssetsSettings(skip_excluded_directories: bool = False, show_if_no_failures: bool = False, collect_per_asset_details: bool = False, validation_usecase: DataValidationUsecase = Ellipsis)¶
Bases:
StructBase
Validate Assets Settings
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
collect_per_asset_details
(bool): [Read-Write] If true, will add an FValidateAssetsDetails for each asset to the resultsshow_if_no_failures
(bool): [Read-Write] If true, will add notifications for files with no validation and display even if everything passesskip_excluded_directories
(bool): [Read-Write] If true, will not validate files in excluded directoriesvalidation_usecase
(DataValidationUsecase): [Read-Write] The usecase requiring datavalidation
- property collect_per_asset_details: bool¶
[Read-Write] If true, will add an FValidateAssetsDetails for each asset to the results
- Type:
(bool)
- property show_if_no_failures: bool¶
[Read-Write] If true, will add notifications for files with no validation and display even if everything passes
- Type:
(bool)
- property skip_excluded_directories: bool¶
[Read-Write] If true, will not validate files in excluded directories
- Type:
(bool)
- property validation_usecase: DataValidationUsecase¶
[Read-Write] The usecase requiring datavalidation
- Type: