unreal.ValidateAssetsResults
¶
- class unreal.ValidateAssetsResults(num_checked: int = 0, num_valid: int = 0, num_invalid: int = 0, num_skipped: int = 0, num_warnings: int = 0, num_unable_to_validate: int = 0)¶
Bases:
StructBase
Validate Assets Results
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
num_checked
(int32): [Read-Only] Num Checked: Amount of tested assetsnum_invalid
(int32): [Read-Only] Num Invalid: Amount of assets with errorsnum_skipped
(int32): [Read-Only] Num Skipped: Amount of assets skippednum_unable_to_validate
(int32): [Read-Only] Num Unable to Validate: Amount of assets that could not be validatednum_valid
(int32): [Read-Only] Num Valid: Amount of assets without errors or warningsnum_warnings
(int32): [Read-Only] Num Warnings: Amount of assets with warnings
- property num_unable_to_validate: int¶
[Read-Only] Num Unable to Validate: Amount of assets that could not be validated
- Type:
(int32)