unreal.VTInvalidatePriority

class unreal.VTInvalidatePriority

Bases: EnumBase

Describes whether an invalidated VT area should be prioritized against others. Allows to improve reactiveness when invalidating a large number of pages

C++ Source:

  • Module: RenderCore

  • File: VirtualTextureEnum.h

HIGH: VTInvalidatePriority = Ellipsis

1

NORMAL: VTInvalidatePriority = Ellipsis

0