unreal.VTInvalidatePriority¶
- class unreal.VTInvalidatePriority¶
Bases:
EnumBaseDescribes whether an invalidated VT area should be prioritized against others. Allows to improve reactiveness when invalidating a large number of pages
C++ Source:
Module: RenderCore
File: VirtualTextureEnum.h
- HIGH: VTInvalidatePriority = Ellipsis¶
1
- NORMAL: VTInvalidatePriority = Ellipsis¶
0