unreal.VRScoutingInteractor
¶
- class unreal.VRScoutingInteractor(outer=None, name='None')¶
Bases:
unreal.VREditorInteractor
Represents the interactor in the world
C++ Source:
Module: VREditor
File: VRScoutingInteractor.h
Editor Properties: (see get_editor_property/set_editor_property)
flying_indicator_component
(StaticMeshComponent): [Read-Write] Shown in Navigation modehand_mesh_component
(StaticMeshComponent): [Read-Write] Access to the current handmesh. Use ReplaceHandMeshComponent() to update the entire StaticMeshComponent.is_undo_redo_swipe_enabled
(bool): [Read-Write] Whether swiping left/right on touchpad/joystick triggers undo/redo
- property flying_indicator_component¶
[Read-Only] Shown in Navigation mode
- Type
- get_gizmo_mode() → GizmoHandleTypes¶
Gets the gizmo mode for selected object
- Returns
- Return type
- classmethod get_selected_actors()¶
Gets all actors that are selected in the world editor
- set_gizmo_mode(gizmo_mode) → None¶
Sets the gizmo mode for selected object
- Parameters
gizmo_mode (GizmoHandleTypes) –