unreal.VREDCppVariant
¶
- class unreal.VREDCppVariant(name: str = '', type: VREDCppVariantType = Ellipsis, camera: VREDCppVariantCamera = Ellipsis, geometry: VREDCppVariantGeometry = Ellipsis, material: VREDCppVariantMaterial = Ellipsis, variant_set: VREDCppVariantSet = Ellipsis, transform: VREDCppVariantTransform = Ellipsis, light: VREDCppVariantLight = Ellipsis)¶
Bases:
TableRowBase
VREDCpp Variant
C++ Source:
Plugin: DatasmithFBXImporter
Module: DatasmithVREDTranslator
File: DatasmithVREDImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
camera
(VREDCppVariantCamera): [Read-Write]geometry
(VREDCppVariantGeometry): [Read-Write]light
(VREDCppVariantLight): [Read-Write]material
(VREDCppVariantMaterial): [Read-Write]name
(str): [Read-Write]transform
(VREDCppVariantTransform): [Read-Write]type
(VREDCppVariantType): [Read-Write]variant_set
(VREDCppVariantSet): [Read-Write]
- property camera: VREDCppVariantCamera¶
[Read-Write]
- Type:
- property geometry: VREDCppVariantGeometry¶
[Read-Write]
- Type:
- property light: VREDCppVariantLight¶
[Read-Write]
- Type:
- property material: VREDCppVariantMaterial¶
[Read-Write]
- Type:
- property transform: VREDCppVariantTransform¶
[Read-Write]
- Type:
- property type: VREDCppVariantType¶
[Read-Write]
- Type:
- property variant_set: VREDCppVariantSet¶
[Read-Write]
- Type: