unreal.VREDCppVariant

class unreal.VREDCppVariant(name='', type=VREDCppVariantType.UNSUPPORTED, camera=[[]], geometry=[[], []], material=[[], []], variant_set=[[], [], '', [], False], transform=[[], []], light=[[], []])

Bases: unreal.TableRowBase

VREDCpp Variant

C++ Source:

  • Plugin: DatasmithFBXImporter

  • Module: DatasmithVREDTranslator

  • File: DatasmithVREDImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera (VREDCppVariantCamera): [Read-Write] Camera

  • geometry (VREDCppVariantGeometry): [Read-Write] Geometry

  • light (VREDCppVariantLight): [Read-Write] Light

  • material (VREDCppVariantMaterial): [Read-Write] Material

  • name (str): [Read-Write] Name

  • transform (VREDCppVariantTransform): [Read-Write] Transform

  • type (VREDCppVariantType): [Read-Write] Type

  • variant_set (VREDCppVariantSet): [Read-Write] Variant Set

property camera

[Read-Write] Camera

Type

(VREDCppVariantCamera)

property geometry

[Read-Write] Geometry

Type

(VREDCppVariantGeometry)

property light

[Read-Write] Light

Type

(VREDCppVariantLight)

property material

[Read-Write] Material

Type

(VREDCppVariantMaterial)

property name

[Read-Write] Name

Type

(str)

property transform

[Read-Write] Transform

Type

(VREDCppVariantTransform)

property type

[Read-Write] Type

Type

(VREDCppVariantType)

property variant_set

[Read-Write] Variant Set

Type

(VREDCppVariantSet)