unreal.VREDCppVariant¶
- class unreal.VREDCppVariant(name='', type=VREDCppVariantType.UNSUPPORTED, camera=[[]], geometry=[[], []], material=[[], []], variant_set=[[], [], '', [], False], transform=[[], []], light=[[], []])¶
Bases:
unreal.TableRowBaseVREDCpp Variant
C++ Source:
Plugin: DatasmithFBXImporter
Module: DatasmithVREDTranslator
File: DatasmithVREDImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
camera(VREDCppVariantCamera): [Read-Write] Camerageometry(VREDCppVariantGeometry): [Read-Write] Geometrylight(VREDCppVariantLight): [Read-Write] Lightmaterial(VREDCppVariantMaterial): [Read-Write] Materialname(str): [Read-Write] Nametransform(VREDCppVariantTransform): [Read-Write] Transformtype(VREDCppVariantType): [Read-Write] Typevariant_set(VREDCppVariantSet): [Read-Write] Variant Set
- property camera¶
[Read-Write] Camera
- Type
- property geometry¶
[Read-Write] Geometry
- Type
- property light¶
[Read-Write] Light
- Type
- property material¶
[Read-Write] Material
- Type
- property transform¶
[Read-Write] Transform
- Type
- property type¶
[Read-Write] Type
- Type
- property variant_set¶
[Read-Write] Variant Set
- Type