unreal.VPUtilitiesEditorBlueprintLibrary
¶
- class unreal.VPUtilitiesEditorBlueprintLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
VPUtilities Editor Blueprint Library
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilitiesEditor
File: VPUtilitiesEditorBlueprintLibrary.h
- classmethod import_snapshot_texture(file_name, sub_folder_name, absolute_path_package) → Texture¶
Imports Image file into VirtualProduction/Snapshots/ folder
- classmethod spawn_vp_editor_tickable_actor(context_object, actor_class, location, rotation) → VPEditorTickableActorBase¶
Spawn an editor-only virtual production tickable actor note: Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level. note: Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines
- classmethod spawn_vp_transient_editor_tickable_actor(context_object, actor_class, location, rotation) → VPTransientEditorTickableActorBase¶
Spawn an editor-only transient virtual production tickable actor note: Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level. note: Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines