unreal.VPTimecodeCustomTimeStep¶
- class unreal.VPTimecodeCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FixedFrameRateCustomTimeStepControl the engine’s time step via the engine’s TimecodeProvider. Will sleep and wake up engine when the a new frame is available.
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPTimecodeCustomTimeStep.h
Editor Properties: (see get_editor_property/set_editor_property)
error_if_frame_are_not_consecutive(bool): [Read-Write] If true, stop the CustomTimeStep if the new timecode value doesn’t follow the previous timecode value.error_if_timecode_provider_changed(bool): [Read-Write] If true, stop the CustomTimeStep if the engine’s TimeProvider changed since last frame.max_delta_time(float): [Read-Write] If the timecode doesn’t change after that amount of time, stop the CustomTimeStep.