unreal.VPSettings
¶
- class unreal.VPSettings(outer=None, name='None')¶
Bases:
unreal.Object
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
aperture_presets
(Array(float)): [Read-Write] Default Apertures for for Virtual Cameradefault_iso_presets
(Array(float)): [Read-Write] Default ISOs for Virtual Cameradefault_shutter_speed_presets
(Array(float)): [Read-Write] Default Shutter Speeds (1/s) for Virtual Cameradirector_name
(str): [Read-Write] Director Namefocal_length_presets
(Array(float)): [Read-Write] Default Kit of Focal Lengths for Virtual Cameraroles
(GameplayTagContainer): [Read-Write] The machine role(s) in a virtual production context. note: The role may be override via the command line, “-VPRole=[Role.SubRole1|Role.SubRole2]”show_name
(str): [Read-Write] Show Nameshow_role_in_editor
(bool): [Read-Write] When enabled, the virtual production role(s) will be displayed in the main editor UI.
- property aperture_presets¶
[Read-Write] Default Apertures for for Virtual Camera
- property default_shutter_speed_presets¶
[Read-Write] Default Shutter Speeds (1/s) for Virtual Camera
- property focal_length_presets¶
[Read-Write] Default Kit of Focal Lengths for Virtual Camera
- classmethod get_vp_settings() → VPSettings¶
Get VPSettings
- Returns
- Return type