unreal.VPSettings

class unreal.VPSettings(outer=None, name='None')

Bases: unreal.Object

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPUtilities

  • File: VPSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aperture_presets (Array(float)): [Read-Write] Default Apertures for for Virtual Camera

  • default_iso_presets (Array(float)): [Read-Write] Default ISOs for Virtual Camera

  • default_shutter_speed_presets (Array(float)): [Read-Write] Default Shutter Speeds (1/s) for Virtual Camera

  • director_name (str): [Read-Write] Director Name

  • focal_length_presets (Array(float)): [Read-Write] Default Kit of Focal Lengths for Virtual Camera

  • roles (GameplayTagContainer): [Read-Write] The machine role(s) in a virtual production context. note: The role may be override via the command line, “-VPRole=[Role.SubRole1|Role.SubRole2]”

  • show_name (str): [Read-Write] Show Name

  • show_role_in_editor (bool): [Read-Write] When enabled, the virtual production role(s) will be displayed in the main editor UI.

property aperture_presets

[Read-Write] Default Apertures for for Virtual Camera

Type

(Array(float))

property default_iso_presets

[Read-Write] Default ISOs for Virtual Camera

Type

(Array(float))

property default_shutter_speed_presets

[Read-Write] Default Shutter Speeds (1/s) for Virtual Camera

Type

(Array(float))

property focal_length_presets

[Read-Write] Default Kit of Focal Lengths for Virtual Camera

Type

(Array(float))

classmethod get_vp_settings()VPSettings

Get VPSettings

Returns

Return type

VPSettings