unreal.VPRenderingBlueprintLibrary
¶
- class unreal.VPRenderingBlueprintLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Blueprint function library supporting Virtual Production rendering use cases.
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPRenderingBlueprintLibrary.h
- classmethod generate_scene_view_extension_is_active_functor_for_viewport_type(pie=False, sie=False, editor_active=False, game_primary=False) → SceneViewExtensionIsActiveFunctor¶
Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively: - PIE - SIE - Editor’s active - Game’s primary If it is none of the above, it emits no opinion about activating the Scene View Extension.
- Parameters
- Returns
out_is_active_function (SceneViewExtensionIsActiveFunctor):
- Return type