unreal.VPFullScreenUserWidget_PostProcess
¶
- class unreal.VPFullScreenUserWidget_PostProcess¶
Bases:
VPFullScreenUserWidget_PostProcessBase
Renders widget by adding it as a blend material.
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPFullScreenUserWidget_PostProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
composure_layer_targets
(Array[CompositingElement]): [Read-Write] List of composure layers that are expecting to use the WidgetRenderTarget.post_process_material
(MaterialInterface): [Read-Write] Post process material used to display the widget. SlateUI [Texture] TintColorAndOpacity [Vector] OpacityFromTexture [Scalar]post_process_opacity_from_texture
(float): [Read-Write] Sets the amount of opacity from the widget’s UI texture to use when rendering the translucent or masked UI to the viewport (0.0-1.0).post_process_tint_color_and_opacity
(LinearColor): [Read-Write] Tint color and opacity for this component.receive_hardware_input
(bool): [Read-Write] Register with the viewport for hardware input from the mouse and keyboard. It can and will steal focus from the viewport.render_target_background_color
(LinearColor): [Read-Write] The background color of the render targetrender_target_blend_mode
(WidgetBlendMode): [Read-Write] The blend mode for the widget.use_widget_draw_size
(bool): [Read-Write] Whether to overwrite the size of the rendered widget.widget_draw_size
(IntPoint): [Read-Write] The size of the rendered widget.window_focusable
(bool): [Read-Write] Is the virtual window created to host the widget focusable?window_visibility
(WindowVisibility): [Read-Write] The visibility of the virtual window created to host the widget.