unreal.VPFullScreenUserWidget¶
- class unreal.VPFullScreenUserWidget(outer=None, name='None')¶
Bases:
unreal.ObjectWill set the Widgets on a viewport either by Widgets are first rendered to a render target, then that render target is displayed in the world.
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPFullScreenUserWidget.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_display_type(VPWidgetDisplayType): [Read-Write] Editor Display Type: The display type when the world is an editor world.game_display_type(VPWidgetDisplayType): [Read-Write] Game Display Type: The display type when the world is a game world.pie_display_type(VPWidgetDisplayType): [Read-Write] PIEDisplay Type: The display type when the world is a PIE world.post_process_display_type(VPFullScreenUserWidget_PostProcess): [Read-Write] Post Process Display Type: Behavior when the widget should be display by a post process.viewport_display_type(VPFullScreenUserWidget_Viewport): [Read-Write] Viewport Display Type: Behavior when the widget should be display by the slate attached to the viewport.widget_class(type(Class)): [Read-Write] Widget Class: The class of User Widget to create and display an instance of