unreal.VPCameraBlueprintLibrary
¶
- class unreal.VPCameraBlueprintLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
VPCamera Blueprint Library
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPCameraBlueprintLibrary.h
- classmethod spawn_camera_rig_from_actors(world_context_object, rig_transform, actors, params) → CameraRig_Rail¶
Spawn Camera Rig from Actors
- Parameters
world_context_object (Object) –
rig_transform (Transform) –
params (VPCameraRigSpawnParams) –
- Returns
- Return type
- classmethod spawn_camera_rig_from_points(world_context_object, rig_transform, points, params) → CameraRig_Rail¶
Spawn Camera Rig from Points
- Parameters
world_context_object (Object) –
rig_transform (Transform) –
params (VPCameraRigSpawnParams) –
- Returns
- Return type
- classmethod spawn_camera_rig_from_selected_actors(world_context_object, rig_transform, params) → CameraRig_Rail¶
Spawn Camera Rig from Selected Actors
- Parameters
world_context_object (Object) –
rig_transform (Transform) –
params (VPCameraRigSpawnParams) –
- Returns
- Return type
- classmethod spawn_dolly_track_from_points(world_context_object, points, interp_type=SplinePointType.LINEAR) → CameraRig_Rail¶
Spawn Dolly Track from Points
- Parameters
world_context_object (Object) –
interp_type (SplinePointType) –
- Returns
- Return type
- classmethod spawn_dolly_track_from_points_smooth(world_context_object, points, interp_type=SplinePointType.LINEAR) → CameraRig_Rail¶
Spawn Dolly Track from Points Smooth
- Parameters
world_context_object (Object) –
interp_type (SplinePointType) –
- Returns
- Return type