unreal.VPBookmarkEditorBlueprintLibrary

class unreal.VPBookmarkEditorBlueprintLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

VPBookmark Editor Blueprint Library

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPBookmarkEditor

  • File: VPBookmarkEditorBlueprintLibrary.h

classmethod add_bookmark_at_current_level_editor_position(actor_class, creation_context, offset, flatten_rotation=True)Actor

Add Bookmark at Current Level Editor Position

Parameters
Returns

Return type

Actor

classmethod get_all_actors_class_tham_implements_vp_bookmark_interface()

Get All Actors Class Tham Implements VPBookmark Interface

Returns

out_actor_classes (Array(type(Class))):

Return type

Array(type(Class))

classmethod jump_to_bookmark_in_level_editor(bookmark)bool

Jump to Bookmark in Level Editor

Parameters

bookmark (VPBookmark) –

Returns

Return type

bool

classmethod jump_to_bookmark_in_level_editor_by_index(bookmark_index)bool

Jump to Bookmark in Level Editor by Index

Parameters

bookmark_index (int32) –

Returns

Return type

bool