unreal.VPBlueprintLibrary
¶
- class unreal.VPBlueprintLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Functionality added to prototype the VR scouting tools
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPBlueprintLibrary.h
- classmethod get_editor_viewport_transform() → Transform¶
Get the location of the 2D viewport camera
- Returns
- Return type
- classmethod get_editor_vr_head_transform() → Transform¶
Get the location of the VR HMD
- Returns
- Return type
- classmethod get_editor_vr_room_transform() → Transform¶
Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift
- Returns
- Return type
- classmethod get_virtual_production_role() → GameplayTagContainer¶
The machine role(s) in a virtual production context.
- Returns
- Return type
- classmethod get_vr_editor_laser_hover_location() → Vector¶
Get the hitlocation of the interaction controller’s laser pointer, in world space
- Returns
- Return type
- classmethod is_vr_editor_mode_active() → bool¶
Get whether the user is in editor VR mode
- Returns
- Return type
- classmethod jump_to_bookmark_in_level_editor(bookmark) → bool¶
Jump to a virtual production bookmark
- Parameters
bookmark (VPBookmark) –
- Returns
- Return type
- classmethod refresh3d_editor_viewport() → None¶
Refresh the desktop 3D viewport so that it updates changes even when not set to ‘Realtime’
- classmethod spawn_bookmark_at_current_level_editor_position(actor_class, creation_context, offset, flatten_rotation=True) → Actor¶
Spawn a virtual production bookmark
- classmethod spawn_vp_tickable_actor(context_object, actor_class, location, rotation) → VPViewportTickableActorBase¶
Spawn a virtual production tickable actor
- classmethod vp_bookmark_spline_mesh_indicator_disable(spline_mesh) → None¶
VPBookmark Spline Mesh Indicator Disable
- Parameters
spline_mesh (SplineMeshComponent) –
- classmethod vp_bookmark_spline_mesh_indicator_set_start_and_end(spline_mesh) → None¶
VPBookmark Spline Mesh Indicator Set Start and End
- Parameters
spline_mesh (SplineMeshComponent) –