unreal.VPBlueprintLibrary¶
- class unreal.VPBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryFunctionality added to prototype the VR scouting tools
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPBlueprintLibrary.h
- classmethod get_editor_viewport_transform() Transform¶
Get the location of the 2D viewport camera
- Return type:
- classmethod get_editor_vr_room_transform() Transform¶
Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift
- Return type:
- classmethod get_editor_world() World¶
Wrapper around UUnrealEditorSubsystem::GetEditorWorld. Used because you can’t get the subsystem without being an editor utility actor.
- Return type:
- classmethod get_virtual_production_role() GameplayTagContainer¶
The machine role(s) in a virtual production context.
- Return type:
- classmethod get_vr_editor_laser_hover_location() Vector¶
Get the hitlocation of the interaction controller’s laser pointer, in world space
- Return type:
- classmethod jump_to_bookmark_in_level_editor(bookmark) bool¶
Jump to a virtual production bookmark
- Parameters:
bookmark (VPBookmark) –
- Return type:
- classmethod refresh3d_editor_viewport() None¶
Refresh the desktop 3D viewport so that it updates changes even when not set to ‘Realtime’
- classmethod spawn_bookmark_at_current_level_editor_position(actor_class, creation_context, offset, flatten_rotation=True) Actor¶
Spawn a virtual production bookmark
- classmethod spawn_vp_tickable_actor(context_object, actor_class, location, rotation) VPViewportTickableActorBase¶
Spawn a virtual production tickable actor
- classmethod vp_bookmark_spline_mesh_indicator_disable(spline_mesh) None¶
VPBookmark Spline Mesh Indicator Disable
- Parameters:
spline_mesh (SplineMeshComponent) –
- classmethod vp_bookmark_spline_mesh_indicator_set_start_and_end(spline_mesh) None¶
VPBookmark Spline Mesh Indicator Set Start and End
- Parameters:
spline_mesh (SplineMeshComponent) –