unreal.VOscillator
¶
- class unreal.VOscillator(x=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], y=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], z=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])¶
Bases:
unreal.StructBase
Defines FVector oscillation.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: MatineeCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(FOscillator): [Read-Write] Oscillation in the X axis.y
(FOscillator): [Read-Write] Oscillation in the Y axis.z
(FOscillator): [Read-Write] Oscillation in the Z axis.
- property x¶
[Read-Write] Oscillation in the X axis.
- Type
- property y¶
[Read-Write] Oscillation in the Y axis.
- Type
- property z¶
[Read-Write] Oscillation in the Z axis.
- Type