unreal.VOscillator¶
- class unreal.VOscillator(x: FOscillator = Ellipsis, y: FOscillator = Ellipsis, z: FOscillator = Ellipsis)¶
Bases:
StructBaseDefines FVector oscillation.
C++ Source:
Plugin: EngineCameras
Module: EngineCameras
File: LegacyCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
x(FOscillator): [Read-Write] Oscillation in the X axis.y(FOscillator): [Read-Write] Oscillation in the Y axis.z(FOscillator): [Read-Write] Oscillation in the Z axis.
- property x: FOscillator¶
[Read-Write] Oscillation in the X axis.
- Type:
- property y: FOscillator¶
[Read-Write] Oscillation in the Y axis.
- Type:
- property z: FOscillator¶
[Read-Write] Oscillation in the Z axis.
- Type: