unreal.VCamTakesMetaDataMigration¶
- class unreal.VCamTakesMetaDataMigration(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryHelps VCam Blueprints migrate. UVirtualCameraClipsMetaData
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VCamTakesMetaDataMigration.h
- classmethod get_auto_migrate_accessed_level_sequences_c_var() bool¶
Get Auto Migrate Accessed Level Sequences CVar
- Return type:
- classmethod get_favorite_level(level_sequence) int32 or None¶
Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated. Does no migration. Looks for new data source first and falls back to legacy data.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether there is any data (legacy or new) stored.
out_favorite_level (int32):
- Return type:
int32 or None
- classmethod get_favorite_level_by_asset_data(asset_data) int32 or None¶
Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated. Does no migration. Looks for new data source first and falls back to legacy data.
- Parameters:
asset_data (AssetData)
- Returns:
Whether there is any data (legacy or new) stored.
out_favorite_level (int32):
- Return type:
int32 or None
- classmethod get_is_flagged(level_sequence) bool or None¶
Gets whether this was flagged by a user. Does no migration. Looks for new data source first and falls back to legacy data.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether there is any data (legacy or new) stored.
out_is_flagged (bool):
- Return type:
bool or None
- classmethod get_is_flagged_by_asset_data(asset_data) bool or None¶
Gets whether this was flagged by a user. Does no migration. Looks for new data source first and falls back to legacy data.
- classmethod get_is_no_good(level_sequence) bool or None¶
Gets whether the user has marked this take as no good. Does no migration. Looks for new data source first and falls back to legacy data.
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether there is any data (legacy or new) stored.
out_no_good (bool):
- Return type:
bool or None
- classmethod get_is_no_good_by_asset_data(asset_data) bool or None¶
Gets whether the user has marked this take as no good. Does no migration. Looks for new data source first and falls back to legacy data.
- classmethod migrate_v_cam_takes_meta_data(level_sequence) None¶
Migrates UVirtualCameraClipsMetaData to UMovieSceneShotMetaData.
- Parameters:
level_sequence (LevelSequence)
- classmethod needs_to_migrate_v_cam_meta_data(level_sequence) bool¶
- Parameters:
level_sequence (LevelSequence)
- Returns:
Whether the passed in level sequence contains the legacy UVirtualCameraClipsMetaData
- Return type:
- classmethod set_favorite_level(level_sequence, favorite_level) None¶
Sets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated. Always writes the data to the new data source.
- Parameters:
level_sequence (LevelSequence)
favorite_level (int32)
- classmethod set_is_flagged(level_sequence, is_flagged) None¶
Sets whether this was flagged by a user. Always writes the data to the new data source.
- Parameters:
level_sequence (LevelSequence)
is_flagged (bool)
- classmethod set_is_no_good(level_sequence, is_no_good) None¶
Sets whether the user has marked this take as no good. Always writes the data to the new data source.
- Parameters:
level_sequence (LevelSequence)
is_no_good (bool)