unreal.VCamPlayerInput

class unreal.VCamPlayerInput(outer: Object | None = None, name: Name | str = 'None')

Bases: EnhancedPlayerInput

Receives raw input from input processor (or player controller in user code). Filters input

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: VCamPlayerInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_exec_bindings (Array[KeyBind]): [Read-Write] Generic bindings of keys to Exec()-compatible strings for development purposes only

  • inverted_axis (Array[Name]): [Read-Write] List of Axis Mappings that have been inverted