unreal.VCamPlayerInput¶
- class unreal.VCamPlayerInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EnhancedPlayerInputReceives raw input from input processor (or player controller in user code). Filters input
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: VCamPlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_exec_bindings(Array[KeyBind]): [Read-Write] Generic bindings of keys to Exec()-compatible strings for development purposes onlyinverted_axis(Array[Name]): [Read-Write] List of Axis Mappings that have been inverted