unreal.VCamOutputComposure¶
- class unreal.VCamOutputComposure(outer=None, name='None')¶
Bases:
unreal.VCamOutputProviderBaseVCam Output Composure
C++ Source:
Plugin: VirtualCamera
Module: VCamCore
File: VCamOutputComposure.h
Editor Properties: (see get_editor_property/set_editor_property)
final_output_render_target(TextureRenderTarget2D): [Read-Write] Final Output Render Target: TextureRenderTarget2D asset that contains the final outputis_active(bool): [Read-Write] Is Active: If set, this output provider will execute every framelayer_targets(Array(CompositingElement)): [Read-Write] Layer Targets: List of Composure stack Compositing Elements to render the requested UMG intooverride_resolution(IntPoint): [Read-Write] Override Resolution: When bUseOverrideResolution is set, use this custom resolutionumg_class(type(Class)): [Read-Write] UMGClass: The UMG class to be rendered in this output provideruse_override_resolution(bool): [Read-Write] Use Override Resolution: Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect
- property final_output_render_target¶
[Read-Write] Final Output Render Target: TextureRenderTarget2D asset that contains the final output
- Type
- property layer_targets¶
[Read-Write] Layer Targets: List of Composure stack Compositing Elements to render the requested UMG into
- Type