unreal.VCamK2Node_SwitchOnWidgetConnections¶
- class unreal.VCamK2Node_SwitchOnWidgetConnections(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
VCamK2Node_SwitchConnectionSystemBaseVCam K2Node Switch on Widget Connections
C++ Source:
Plugin: VirtualCameraCore
Module: VCamBlueprintNodes
File: VCamK2Node_SwitchOnWidgetConnections.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionhas_default_pin(bool): [Read-Write] If true switch has a default pintarget_widget(VCamChildWidgetReference): [Read-Write] A child VCamWidget from which to generate the pins. If left None, this Blueprint’s widget will be used.