unreal.VCamK2Node_SwitchConnectionSystemBase

class unreal.VCamK2Node_SwitchConnectionSystemBase(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_Switch

Base functionality for a switch node for the connections & connection points system.

It updates automatically when connections or connections points are added from a target object. Subclasses define how to obtain connections & connection points.

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamBlueprintNodes

  • File: VCamK2Node_SwitchConnectionSystemBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • has_default_pin (bool): [Read-Write] If true switch has a default pin