unreal.VCamK2Node_SwitchConnectionSystemBase¶
- class unreal.VCamK2Node_SwitchConnectionSystemBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_SwitchBase functionality for a switch node for the connections & connection points system.
It updates automatically when connections or connections points are added from a target object. Subclasses define how to obtain connections & connection points.
C++ Source:
Plugin: VirtualCameraCore
Module: VCamBlueprintNodes
File: VCamK2Node_SwitchConnectionSystemBase.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionhas_default_pin(bool): [Read-Write] If true switch has a default pin