unreal.VCamK2Node_SwitchOnWidgetConnections

class unreal.VCamK2Node_SwitchOnWidgetConnections(outer: Object | None = None, name: Name | str = 'None')

Bases: VCamK2Node_SwitchConnectionSystemBase

VCam K2Node Switch on Widget Connections

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamBlueprintNodes

  • File: VCamK2Node_SwitchOnWidgetConnections.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • has_default_pin (bool): [Read-Write] If true switch has a default pin

  • target_widget (VCamChildWidgetReference): [Read-Write] A child VCamWidget from which to generate the pins. If left None, this Blueprint’s widget will be used.