unreal.VCamInputSubsystem
¶
- class unreal.VCamInputSubsystem(outer=None, name='None')¶
Bases:
unreal.EngineSubsystem
Currently only used for the placeholder Editor Input System This subsystem will be removed once the new input system is ready
C++ Source:
Plugin: VirtualCamera
Module: VCamInput
File: VCamInputSubsystem.h
- bind_analog_event(key, delegate) → None¶
Bind Analog Event
- Parameters
key (Key) –
delegate (AnalogInputDelegate) –
- bind_key_down_event(key, delegate) → None¶
Bind Key Down Event
- Parameters
key (Key) –
delegate (KeyInputDelegate) –
- bind_key_up_event(key, delegate) → None¶
Bind Key Up Event
- Parameters
key (Key) –
delegate (KeyInputDelegate) –
- bind_mouse_button_down_event(key, delegate) → None¶
Bind Mouse Button Down Event
- Parameters
key (Key) –
delegate (PointerInputDelegate) –
- bind_mouse_button_up_event(key, delegate) → None¶
Bind Mouse Button Up Event
- Parameters
key (Key) –
delegate (PointerInputDelegate) –
- bind_mouse_double_click_event(key, delegate) → None¶
Bind Mouse Double Click Event
- Parameters
key (Key) –
delegate (PointerInputDelegate) –
- bind_mouse_move_event(delegate) → None¶
Bind Mouse Move Event
- Parameters
delegate (PointerInputDelegate) –
- bind_mouse_wheel_event(delegate) → None¶
Bind Mouse Wheel Event
- Parameters
delegate (PointerInputDelegate) –