unreal.VCamEditorLibrary
¶
- class unreal.VCamEditorLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
VCam Editor Library
C++ Source:
Plugin: VirtualCamera
Module: VCamCoreEditor
File: VCamEditorLibrary.h
- classmethod get_all_v_cam_components_in_level()¶
Find all loaded VCam Components own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, …
- Returns
v_cam_components (Array(VCamComponent)): Output List of found VCamComponents
- Return type