unreal.VCamCoreChangeActivationResult

class unreal.VCamCoreChangeActivationResult(can_perform_operation: bool = False, reason: Text = '')

Bases: StructBase

Output struct for deciding whether an output provider can change its activation state.

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: UnifiedActivationDelegate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_perform_operation (bool): [Read-Write] Whether the activation change can take place

  • reason (Text): [Read-Write] Optional reason to display if the operation is not valid.

property can_perform_operation: bool

[Read-Write] Whether the activation change can take place

Type:

(bool)

property reason: Text

[Read-Write] Optional reason to display if the operation is not valid.

Type:

(Text)