unreal.VCamConnectionTargetSettings
¶
- class unreal.VCamConnectionTargetSettings(target_modifier_name: Name = 'None', target_connection_point: Name = 'None')¶
Bases:
StructBase
This stores information about the target for a given VCam Widget Connection
Ideally this is controlled externally via a configurator system but can be set explicitly if required
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: VCamConnectionStructs.h
Editor Properties: (see get_editor_property/set_editor_property)
target_connection_point
(Name): [Read-Write] * The name of the Connection Point to search for in a given VCam Modifiertarget_modifier_name
(Name): [Read-Write] * The name of the Modifier to search for in a given VCam Component’s Modifier Stack