unreal.UserSceneTextureOverride¶
- class unreal.UserSceneTextureOverride(key: Name = 'None', value: Name = 'None')¶
Bases:
StructBaseUser Scene Texture Override
C++ Source:
Module: Engine
File: MaterialInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
key(Name): [Read-Write] Key value of NONE represents override of UserSceneTexture outputvalue(Name): [Read-Write]