unreal.UserInterfaceActionType
¶
- class unreal.UserInterfaceActionType¶
Bases:
unreal.EnumBase
Types of user interfaces that can be associated with a user interface action
C++ Source:
Module: Slate
File: UICommandInfo.h
- BUTTON¶
Momentary buttons or menu items. These support enable state, and execute a delegate when clicked.
- Type
1
- CHECK¶
Similar to Button but will display a readonly checkbox next to the item.
- Type
4
- COLLAPSED_BUTTON¶
Similar to Button but has the checkbox area collapsed
- Type
5
- NONE¶
An action which should not be associated with a user interface action
- Type
0
- RADIO_BUTTON¶
Radio buttons are similar to toggle buttons in that they are for menu items that store on/off state. However they should be used to indicate that menu items in a group can only be in one state
- Type
3
- TOGGLE_BUTTON¶
Toggleable buttons or menu items that store on/off state. These support enable state, and execute a delegate when toggled.
- Type
2