unreal.UsdUnrealAssetInfo¶
- class unreal.UsdUnrealAssetInfo(name: str = '', identifier: str = '', version: str = '', unreal_content_path: str = '', unreal_asset_type: str = '', unreal_export_time: str = '', unreal_engine_version: str = '')¶
Bases:
StructBaseMetadata added to a prim to indicate it was exported from a particular Unreal asset
C++ Source:
Plugin: USDCore
Module: USDClasses
File: USDUnrealAssetInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
identifier(str): [Read-Write] Filepath to the layer where the asset was exported toname(str): [Read-Write] Name of the Unreal assetunreal_asset_type(str): [Read-Write] Class name of the exported asset (e.g. “StaticMesh”)unreal_content_path(str): [Read-Write] Path to the exported asset (e.g. “/Game/MyMaterials/Red.Red”)unreal_engine_version(str): [Read-Write] Engine version string describing the engine that exported this asset (e.g. “5.1.0-21000000+UE5”)unreal_export_time(str): [Read-Write] DateTime string of the moment of export (e.g. “2022.06.17-14.19.54”)version(str): [Read-Write] Identifier string for the current asset version. Whenever the asset is updated inside Unreal, this will change
- property identifier: str¶
[Read-Write] Filepath to the layer where the asset was exported to
- Type:
(str)
- property unreal_asset_type: str¶
[Read-Write] Class name of the exported asset (e.g. “StaticMesh”)
- Type:
(str)
- property unreal_content_path: str¶
[Read-Write] Path to the exported asset (e.g. “/Game/MyMaterials/Red.Red”)
- Type:
(str)
- property unreal_engine_version: str¶
[Read-Write] Engine version string describing the engine that exported this asset (e.g. “5.1.0-21000000+UE5”)
- Type:
(str)