unreal.UsdMaterialBakingOptions
¶
- class unreal.UsdMaterialBakingOptions(properties: None = [], default_texture_size: IntPoint = Ellipsis, constant_color_as_single_value: bool = False, textures_dir: DirectoryPath = Ellipsis)¶
Bases:
StructBase
Usd Material Baking Options
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: USDAssetOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
constant_color_as_single_value
(bool): [Read-Write] When this is true and a baked texture contains a single flat color we will write out that color value directly on the USD layer and skip generating a texturedefault_texture_size
(IntPoint): [Read-Write] Size of the baked texture for all properties that don’t have a CustomSize setproperties
(Array[PropertyEntry]): [Read-Write] Properties which are supposed to be baked out for the materialtextures_dir
(DirectoryPath): [Read-Write] Where baked textures are placed. Intentionally not a config as it’s heavily dependent on where the stage is
- property constant_color_as_single_value: bool¶
[Read-Write] When this is true and a baked texture contains a single flat color we will write out that color value directly on the USD layer and skip generating a texture
- Type:
(bool)
- property default_texture_size: IntPoint¶
[Read-Write] Size of the baked texture for all properties that don’t have a CustomSize set
- Type:
(IntPoint)
- property properties: None¶
[Read-Write] Properties which are supposed to be baked out for the material
- Type:
- property textures_dir: DirectoryPath¶
[Read-Write] Where baked textures are placed. Intentionally not a config as it’s heavily dependent on where the stage is
- Type: