unreal.UsdMaterialBakingOptions
¶
- class unreal.UsdMaterialBakingOptions(properties: Array[PropertyEntry] = [], default_texture_size: IntPoint = Ellipsis, textures_dir: DirectoryPath = Ellipsis)¶
Bases:
StructBase
Usd Material Baking Options
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: USDAssetOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
default_texture_size
(IntPoint): [Read-Write] Default Texture Size: Size of the baked texture for all properties that don’t have a CustomSize setproperties
(Array[PropertyEntry]): [Read-Write] Properties: Properties which are supposed to be baked out for the materialtextures_dir
(DirectoryPath): [Read-Write] Textures Dir: Where baked textures are placed. Intentionally not a config as it’s heavily dependent on where the stage is
- property default_texture_size: IntPoint¶
[Read-Write] Default Texture Size: Size of the baked texture for all properties that don’t have a CustomSize set
- Type:
(IntPoint)
- property properties: Array[PropertyEntry]¶
[Read-Write] Properties: Properties which are supposed to be baked out for the material
- Type:
- property textures_dir: DirectoryPath¶
[Read-Write] Textures Dir: Where baked textures are placed. Intentionally not a config as it’s heavily dependent on where the stage is
- Type: