unreal.UsdCombinedPrimMetadata¶
- class unreal.UsdCombinedPrimMetadata(prim_path_to_metadata: None = {})¶
Bases:
StructBaseTracks metadata collected from multiple prim paths. This is useful because often multiple prims will be read to generate an asset, like when collapsing or collecting skinned Mesh prims for a SkeletalMesh. This may also be used if multiple prims within the same stage end up generating the same asset, which is shared via the asset cache: Both prims will store their metadata here.
C++ Source:
Plugin: USDCore
Module: USDClasses
File: USDMetadata.h
Editor Properties: (see get_editor_property/set_editor_property)
prim_path_to_metadata(Map[str, UsdPrimMetadata]): [Read-Write]
- property prim_path_to_metadata: None¶
[Read-Write]
- Type:
(Map[str, UsdPrimMetadata])