unreal.UsdAssetUserData¶
- class unreal.UsdAssetUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserDataUsd Asset User Data
C++ Source:
Plugin: USDCore
Module: USDClasses
File: USDAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
original_hash(str): [Read-Only] Hash of the prim data that was used to generate this assetprim_paths(Array[str]): [Read-Write] Paths to prims that generated the asset that owns this AssetUserDatastage_identifier_to_metadata(Map[str, UsdCombinedPrimMetadata]): [Read-Write] Holds metadata collected for this asset, from all relevant Source prims. The asset that owns this user data may be shared via the asset cache, and reused for even entirely different stages. This map lets us keep track of which stage owns which bits of metadata
- property original_hash: str¶
[Read-Only] Hash of the prim data that was used to generate this asset
- Type:
(str)
- property prim_paths: None¶
[Read-Write] Paths to prims that generated the asset that owns this AssetUserData
- property stage_identifier_to_metadata: None¶
[Read-Write] Holds metadata collected for this asset, from all relevant Source prims. The asset that owns this user data may be shared via the asset cache, and reused for even entirely different stages. This map lets us keep track of which stage owns which bits of metadata
- Type: