unreal.UpdateWaterSplineDataParams¶
- class unreal.UpdateWaterSplineDataParams(target_immersion_depth: float = 0.0, water_velocity_depth_for_max: float = 0.0, water_velocity_min_multiplier: float = 0.0, player_velocity: Vector = Ellipsis, player_location: Vector = Ellipsis, capsule_half_height: float = 0.0)¶
Bases:
StructBaseInput parameters for Updating WaterSplineData
C++ Source:
Plugin: Mover
Module: Mover
File: WaterMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
capsule_half_height(float): [Read-Write]player_location(Vector): [Read-Write]player_velocity(Vector): [Read-Write]target_immersion_depth(float): [Read-Write]water_velocity_depth_for_max(float): [Read-Write]water_velocity_min_multiplier(float): [Read-Write]