unreal.UpdateViewTargetPolicyParams

class unreal.UpdateViewTargetPolicyParams(output_provider: VCamOutputProviderBase = Ellipsis, camera_to_affect: CineCameraComponent = Ellipsis, new_is_active: bool = False, player_controllers: None = [])

Bases: DeterminePlayerControllersTargetPolicyParams

Update View Target Policy Params

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: GameplayViewTargetPolicy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_to_affect (CineCameraComponent): [Read-Write] The camera the output provider is associated with.

  • new_is_active (bool): [Read-Write] Whether the output provider will be made active or inactive.

  • output_provider (VCamOutputProviderBase): [Read-Write] The output provider in question

  • player_controllers (Array[PlayerController]): [Read-Write] The player controllers whose view targets should be set to CameraToAffect.

property player_controllers: None

[Read-Write] The player controllers whose view targets should be set to CameraToAffect.

Type:

(Array[PlayerController])