unreal.UpdateViewTargetPolicyParams¶
- class unreal.UpdateViewTargetPolicyParams(output_provider: VCamOutputProviderBase = Ellipsis, camera_to_affect: CineCameraComponent = Ellipsis, new_is_active: bool = False, player_controllers: None = [])¶
Bases:
DeterminePlayerControllersTargetPolicyParamsUpdate View Target Policy Params
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: GameplayViewTargetPolicy.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_to_affect(CineCameraComponent): [Read-Write] The camera the output provider is associated with.new_is_active(bool): [Read-Write] Whether the output provider will be made active or inactive.output_provider(VCamOutputProviderBase): [Read-Write] The output provider in questionplayer_controllers(Array[PlayerController]): [Read-Write] The player controllers whose view targets should be set to CameraToAffect.