unreal.UpdateContext¶
- class unreal.UpdateContext(update_result: UpdateResult = Ellipsis, instance: CustomizableObjectInstance = Ellipsis)¶
Bases:
StructBaseInstance Update Context. Used to avoid changing the delegate signature in the future.
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
instance(CustomizableObjectInstance): [Read-Write]update_result(UpdateResult): [Read-Write]
- property instance: CustomizableObjectInstance¶
[Read-Only]
- Type:
- property update_result: UpdateResult¶
[Read-Only]
- Type: