unreal.UpdateContext

class unreal.UpdateContext(update_result: UpdateResult = Ellipsis, instance: CustomizableObjectInstance = Ellipsis)

Bases: StructBase

Instance Update Context. Used to avoid changing the delegate signature in the future.

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObject

  • File: CustomizableObjectInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • instance (CustomizableObjectInstance): [Read-Write]

  • update_result (UpdateResult): [Read-Write]

property instance: CustomizableObjectInstance

[Read-Only]

Type:

(CustomizableObjectInstance)

property update_result: UpdateResult

[Read-Only]

Type:

(UpdateResult)