unreal.UpdateClockSource
¶
- class unreal.UpdateClockSource¶
Bases:
EnumBase
Enum used to define how to update to a particular time
C++ Source:
Module: MovieScene
File: MovieSceneFwd.h
- AUDIO: UpdateClockSource¶
Use the audio clock for timing. Does not honor world or actor pause state.
- Type:
2
- CUSTOM: UpdateClockSource¶
Custom clock source created and defined externally.
- Type:
6
- PLATFORM: UpdateClockSource¶
Use the platform clock for timing. Does not honor world or actor pause state.
- Type:
1
- PLAY_EVERY_FRAME: UpdateClockSource¶
Hold on each whole frame for a Sequencer.SecondsPerFrame many wall-clock seconds before advancing to the next one. Does not honor world or actor pause state or time dilation and audio will be out of sync.
- Type:
5
- Type:
Debugging Tool
- RELATIVE_TIMECODE: UpdateClockSource¶
Time relative to the timecode provider for timing. Does not honor world or actor pause state.
- Type:
3
- TICK: UpdateClockSource¶
Use the default world tick delta for timing. Honors world and actor pause state, but is susceptible to accumulation errors
- Type:
0
- TIMECODE: UpdateClockSource¶
Use current timecode provider for timing. Does not honor world or actor pause state.
- Type:
4