unreal.UpdateClockSource

class unreal.UpdateClockSource

Bases: unreal.EnumBase

Enum used to define how to update to a particular time

C++ Source:

  • Module: MovieScene

  • File: MovieSceneFwd.h

AUDIO

Use the audio clock for timing. Does not honor world or actor pause state.

Type

2

CUSTOM

Custom clock source created and defined externally.

Type

5

PLATFORM

Use the platform clock for timing. Does not honor world or actor pause state.

Type

1

RELATIVE_TIMECODE

Time relative to the timecode provider for timing. Does not honor world or actor pause state.

Type

3

TICK

Use the default world tick delta for timing. Honors world and actor pause state, but is susceptible to accumulation errors

Type

0

TIMECODE

Use current timecode provider for timing. Does not honor world or actor pause state.

Type

4