unreal.UpdateClockSource
¶
- class unreal.UpdateClockSource¶
Bases:
unreal.EnumBase
Enum used to define how to update to a particular time
C++ Source:
Module: MovieScene
File: MovieSceneFwd.h
- AUDIO¶
Use the audio clock for timing. Does not honor world or actor pause state.
- Type
2
- CUSTOM¶
Custom clock source created and defined externally.
- Type
5
- PLATFORM¶
Use the platform clock for timing. Does not honor world or actor pause state.
- Type
1
- RELATIVE_TIMECODE¶
Time relative to the timecode provider for timing. Does not honor world or actor pause state.
- Type
3
- TICK¶
Use the default world tick delta for timing. Honors world and actor pause state, but is susceptible to accumulation errors
- Type
0
- TIMECODE¶
Use current timecode provider for timing. Does not honor world or actor pause state.
- Type
4