unreal.UnderwaterPostProcessSettings

class unreal.UnderwaterPostProcessSettings(enabled: bool = False, priority: float = 0.0, blend_radius: float = 0.0, blend_weight: float = 0.0, post_process_settings: PostProcessSettings = [])

Bases: StructBase

Underwater Post Process Settings

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBodyComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_radius (float): [Read-Write] Blend Radius: World space radius around the volume that is used for blending (only if not unbound).

  • blend_weight (float): [Read-Write] Blend Weight: 0:no effect, 1:full effect

  • enabled (bool): [Read-Write] Enabled

  • post_process_settings (PostProcessSettings): [Read-Write] Post Process Settings: List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material.

  • priority (float): [Read-Write] Priority

property blend_radius: float

[Read-Write] Blend Radius: World space radius around the volume that is used for blending (only if not unbound).

Type:

(float)

property blend_weight: float

[Read-Write] Blend Weight: 0:no effect, 1:full effect

Type:

(float)

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property post_process_settings: PostProcessSettings

[Read-Write] Post Process Settings: List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material.

Type:

(PostProcessSettings)

property priority: float

[Read-Write] Priority

Type:

(float)