unreal.UnderwaterPostProcessSettings
¶
- class unreal.UnderwaterPostProcessSettings(enabled=True, priority=0.0, blend_radius=100.0, blend_weight=1.0, post_process_settings=[])¶
Bases:
unreal.StructBase
Underwater Post Process Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyActor.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_radius
(float): [Read-Write] World space radius around the volume that is used for blending (only if not unbound).blend_weight
(float): [Read-Write] 0:no effect, 1:full effectenabled
(bool): [Read-Write] Enabledpost_process_settings
(PostProcessSettings): [Read-Write] List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material.priority
(float): [Read-Write] Priority
- property blend_radius¶
[Read-Write] World space radius around the volume that is used for blending (only if not unbound).
- Type
(float)
- property post_process_settings¶
note : use UnderwaterPostProcessMaterial for setting the actual post process material.
- Type
- Type
[Read-Write] List of all post-process settings to use when underwater