unreal.UVMapSettings¶
- class unreal.UVMapSettings(size: Vector = Ellipsis, uv_tile: Vector2D = Ellipsis, position: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
StructBaseUV map generation settings that are exposed to the user for scripting and through the editor
C++ Source:
Module: StaticMeshDescription
File: UVMapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
position(Vector): [Read-Write] Position of the UV mapping gizmorotation(Rotator): [Read-Write] Rotation of the UV mapping gizmo (angles in degrees)scale(Vector): [Read-Write] Scale of the UV mapping gizmosize(Vector): [Read-Write] Length, width, height of the UV mapping gizmouv_tile(Vector2D): [Read-Write] Tiling of the UV mapping