unreal.UVMapSettings
¶
- class unreal.UVMapSettings(size: Vector = Ellipsis, uv_tile: Vector2D = Ellipsis, position: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
StructBase
UV map generation settings that are exposed to the user for scripting and through the editor
C++ Source:
Module: StaticMeshDescription
File: UVMapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
position
(Vector): [Read-Write] Position: Position of the UV mapping gizmorotation
(Rotator): [Read-Write] Rotation: Rotation of the UV mapping gizmo (angles in degrees)scale
(Vector): [Read-Write] Scale: Scale of the UV mapping gizmosize
(Vector): [Read-Write] Size: Length, width, height of the UV mapping gizmouv_tile
(Vector2D): [Read-Write] UVTile: Tiling of the UV mapping
- property rotation: Rotator¶
[Read-Write] Rotation: Rotation of the UV mapping gizmo (angles in degrees)
- Type:
(Rotator)